Finalizing the Savanna Demo
π οΈ Devlog β Finalizing the Savanna Demo
Date: July 18, 2025
Goal: Make the first island fully playable, coherent, and immersive for the public demo on Steam.
β Completed Features:
π Additive Scene Loading
-
Implemented additive scene loading for smooth transitions between areas without returning to the main menu.
-
Seamless switch between main menu and savanna scene.
-
Fixed bug where camera would spawn below terrain — now corrected with ground-check repositioning.
π Full Mouse Character Controller
-
Integrated new
MouseCharacter
script with full Animator control:idle
,walk
,run
,death
. -
Stamina system: sprinting drains stamina, which regenerates when idle.
-
Health system: drops to zero triggers death animation automatically.
π Consumable Object System
-
Objects tagged
Food
,Fruit
, orEating
now show an "F" icon when in range. -
Pressing F triggers an eating animation, locks movement, and restores health.
-
If interrupted before completion, no health is restored — fully safe and timing-based.
π₯ Damage + Physical Reaction
-
When damaged by an enemy,
TakeDamage()
applies:-
health reduction,
-
blink shader effect (flashing visual),
-
pushback force using Rigidbody based on hit direction,
-
and impact VFX if set.
-
πΎ Savanna Ambience & Wildlife
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Environmental sounds added: wind, insects, birds, distant roars...
-
Basic autonomous creatures wander in a fixed radius (ground birds, small dinos).
-
Added first predators with AI logic (still under refinement without NavMesh).
β οΈ Bugs / Work in Progress:
-
π§ Enemy AI: some predators still not reacting properly without NavMesh setup.
-
π Climbing interactions: still rough on certain trees, rocks, or tangled roots.
-
π¦ Bird system: random flight is functional, but birds sometimes leave camera range — needs bounding.
-
π Blink shader visibility: effect works but is too subtle with some URP materials.
π― Next Steps:
-
Implement end-of-demo event trigger when reaching the key zone.
-
Finalize toggleable HUD (simple health/stamina bars).
-
Optimize Steam build size for the public PC demo release.
Get Tawa : Lost in Time β Demo (Dinosaurs adventures)
Tawa : Lost in Time β Demo (Dinosaurs adventures)
A stealth-survival adventure through a prehistoric world⦠seen through the eyes of a mouse.
Status | In development |
Author | DREXTHEDRAKE |
Genre | Adventure, Action, Platformer, Simulation, Survival |
Tags | Animals, Dinosaurs, Fantasy, jungle, jurassic |
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